Compile shaders from the code

This commit is contained in:
David Gonzalez Martin 2024-11-09 10:28:49 -06:00 committed by David
parent 969f9a3700
commit 0df52ab511
6 changed files with 142 additions and 19 deletions

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@ -60,7 +60,6 @@ target_link_libraries(${RUNNER_NAME} PRIVATE ${LIBRARY_NAME})
add_executable("${COMPILER_NAME}"
"bootstrap/bloat-buster/main.c"
"bootstrap/bloat-buster/pdb_image.c"
"bootstrap/bloat-buster/gui.c"
)
target_link_libraries(${COMPILER_NAME} PRIVATE ${LIBRARY_NAME})
@ -178,11 +177,14 @@ if (USE_LLVM)
"bootstrap/bloat-buster/llvm.cpp"
"bootstrap/bloat-buster/lld_driver.c"
"bootstrap/bloat-buster/lld_api.cpp"
"bootstrap/bloat-buster/gui.c"
)
endif()
if (NOT BB_IS_CI)
find_package(glslang REQUIRED)
target_link_libraries(${COMPILER_NAME} PRIVATE glslang::glslang glslang::SPIRV glslang::glslang-default-resource-limits)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@ -206,4 +208,7 @@ if (NOT BB_IS_CI)
add_subdirectory(dependencies/volk-1.3.301 volk)
target_link_libraries(${COMPILER_NAME} PRIVATE volk)
target_sources(${COMPILER_NAME} PRIVATE
"bootstrap/bloat-buster/shader_compilation.c"
)
endif()

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@ -6,6 +6,8 @@
#include <GLFW/glfw3native.h>
#include <volk.h>
#include <bloat-buster/shader_compilation.h>
[[noreturn]] [[gnu::cold]] fn void wrong_vulkan_result(VkResult result, String call_string, String file, int line)
{
unused(result);
@ -108,19 +110,14 @@ fn void vk_transition_image(VkCommandBuffer command_buffer, VkImage image, VkIma
vkCmdPipelineBarrier2(command_buffer, &dependency_info);
}
fn VkShaderModule vk_shader_module_create(Arena* arena, VkDevice device, const VkAllocationCallbacks* allocator, String path)
fn VkShaderModule vk_shader_module_create(Arena* arena, VkDevice device, const VkAllocationCallbacks* allocator, String path, ShaderStage shader_stage)
{
auto file = file_read(arena, path);
if (file.length % sizeof(u32) != 0)
{
failed_execution();
}
auto binary = compile_shader(arena, path, shader_stage);
VkShaderModuleCreateInfo create_info = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = file.length,
.pCode = (u32*)file.pointer,
.codeSize = binary.length,
.pCode = (u32*)binary.pointer,
};
VkShaderModule shader_module;
@ -374,9 +371,8 @@ void run_app(Arena* arena)
failed_execution();
}
auto debug_utils_extension = strlit(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
const char* extensions[] = {
string_to_c(debug_utils_extension),
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_XLIB_SURFACE_EXTENSION_NAME,
};
@ -773,8 +769,8 @@ void run_app(Arena* arena)
VkPipeline graphics_pipeline;
VkPipelineLayout graphics_pipeline_layout;
{
VkShaderModule vertex_shader = vk_shader_module_create(arena, device, allocation_callbacks, strlit("bootstrap/shaders/triangle.vert.spv"));
VkShaderModule fragment_shader = vk_shader_module_create(arena, device, allocation_callbacks, strlit("bootstrap/shaders/triangle.frag.spv"));
VkShaderModule vertex_shader = vk_shader_module_create(arena, device, allocation_callbacks, strlit("bootstrap/shaders/triangle.vert"), SHADER_STAGE_VERTEX);
VkShaderModule fragment_shader = vk_shader_module_create(arena, device, allocation_callbacks, strlit("bootstrap/shaders/triangle.frag"), SHADER_STAGE_FRAGMENT);
VkPushConstantRange push_constant_ranges[] = {
{
@ -983,22 +979,24 @@ void run_app(Arena* arena)
Vec4 color;
};
Vec4 color = { .v = { 1.0f, 0.0f, 0.0f, 1.0f } };
Vertex vertices[] = {
{
.position = { .v = { 0.5, -0.5, 0, 1 } },
.color = { .v = { 255.0f, 0, 0, 1 } },
.color = color,
},
{
.position = { .v = { 0.5, 0.5, 0, 1 } },
.color = { .v = { 255.0f, 0, 0, 1 } },
.color = color,
},
{
.position = { .v = { -0.5, -0.5, 0, 1 } },
.color = { .v = { 255.0f, 0, 0, 1 } },
.color = color,
},
{
.position = { .v = { -0.5, 0.5, 0, 1 } },
.color = { .v = { 255.0f, 0, 0, 1 } },
.color = color,
},
};

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@ -0,0 +1,110 @@
#include <bloat-buster/shader_compilation.h>
#include <glslang/Include/glslang_c_interface.h>
// Required for use of glslang_default_resource
#include <glslang/Public/resource_limits_c.h>
typedef struct SpirVBinary {
uint32_t *words; // SPIR-V words
int size; // number of words in SPIR-V binary
} SpirVBinary;
fn SpirVBinary compileShaderToSPIRV_Vulkan(Arena* arena, glslang_stage_t stage, String shader_source, String filename)
{
if (!glslang_initialize_process())
{
failed_execution();
}
const glslang_input_t input = {
.language = GLSLANG_SOURCE_GLSL,
.stage = stage,
.client = GLSLANG_CLIENT_VULKAN,
.client_version = GLSLANG_TARGET_VULKAN_1_3,
.target_language = GLSLANG_TARGET_SPV,
.target_language_version = GLSLANG_TARGET_SPV_1_6,
.code = string_to_c(shader_source),
.default_version = 450,
.default_profile = GLSLANG_NO_PROFILE,
.force_default_version_and_profile = false,
.forward_compatible = false,
.messages = GLSLANG_MSG_DEFAULT_BIT,
.resource = glslang_default_resource(),
};
glslang_shader_t* shader = glslang_shader_create(&input);
SpirVBinary bin = {
.words = NULL,
.size = 0,
};
if (!glslang_shader_preprocess(shader, &input)) {
print("GLSL preprocessing failed {s}\n", filename);
print("{cstr}\n", glslang_shader_get_info_log(shader));
print("{cstr}\n", glslang_shader_get_info_debug_log(shader));
print("{cstr}\n", input.code);
glslang_shader_delete(shader);
return bin;
}
if (!glslang_shader_parse(shader, &input)) {
print("GLSL parsing failed {s}\n", filename);
print("{cstr}\n", glslang_shader_get_info_log(shader));
print("{cstr}\n", glslang_shader_get_info_debug_log(shader));
print("{cstr}\n", glslang_shader_get_preprocessed_code(shader));
glslang_shader_delete(shader);
return bin;
}
glslang_program_t* program = glslang_program_create();
glslang_program_add_shader(program, shader);
if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT | GLSLANG_MSG_VULKAN_RULES_BIT)) {
print("GLSL linking failed {s}\n", filename);
print("{cstr}\n", glslang_program_get_info_log(program));
print("{cstr}\n", glslang_program_get_info_debug_log(program));
glslang_program_delete(program);
glslang_shader_delete(shader);
return bin;
}
glslang_program_SPIRV_generate(program, stage);
bin.size = glslang_program_SPIRV_get_size(program);
bin.words = arena_allocate(arena, u32, bin.size);
glslang_program_SPIRV_get(program, bin.words);
const char* spirv_messages = glslang_program_SPIRV_get_messages(program);
if (spirv_messages)
print("({s}) {cstr}\b", filename, spirv_messages);
glslang_program_delete(program);
glslang_shader_delete(shader);
return bin;
}
String compile_shader(Arena* arena, String path, ShaderStage shader_stage)
{
auto file = file_read(arena, path);
glslang_stage_t stage;
switch (shader_stage)
{
case SHADER_STAGE_VERTEX:
stage = GLSLANG_STAGE_VERTEX;
break;
case SHADER_STAGE_FRAGMENT:
stage = GLSLANG_STAGE_FRAGMENT;
break;
}
auto result = compileShaderToSPIRV_Vulkan(arena, stage, file, path);
return (String) {
.pointer = (u8*)result.words,
.length = result.size * sizeof(*result.words),
};
}

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@ -0,0 +1,10 @@
#include <std/base.h>
#include <std/os.h>
typedef enum ShaderStage : u8
{
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
} ShaderStage;
EXPORT String compile_shader(Arena* arena, String path, ShaderStage shader_stage);

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