David Gonzalez Martin
d74eeb6d98
Unity build 0-dependency clean up
2025-01-05 21:54:19 -06:00
David Gonzalez Martin
d96a1d63aa
Fix rounded corner rendering issue
2024-12-27 21:11:18 -06:00
David Gonzalez Martin
b6220d182c
Actually fix RenderDoc issue
...
Factor out shader compilation stage GLSL -> SPIRV
2024-12-27 19:26:55 -06:00
David Gonzalez Martin
1f5918748b
Fix rendering issue
...
nonuniformEXT does not appear to work when cached in a variable.
Instead, the builtin must be called every time you are referencing a
non-uniform resource
2024-12-27 08:27:05 -06:00
David Gonzalez Martin
9dec588ec1
Primitive border drawing and rounded corners
2024-12-25 16:55:59 -06:00