11 Commits

Author SHA1 Message Date
David Gonzalez Martin
b6220d182c Actually fix RenderDoc issue
Factor out shader compilation stage GLSL -> SPIRV
2024-12-27 19:26:55 -06:00
David Gonzalez Martin
9dec588ec1 Primitive border drawing and rounded corners 2024-12-25 16:55:59 -06:00
David Gonzalez Martin
e742e595a4 Add support for rect gradients 2024-12-21 20:32:30 -06:00
David Gonzalez Martin
b3427d0fcf Implement primitive caching and layout algorithm 2024-12-17 21:50:20 -06:00
David Gonzalez Martin
0a74af7ef6 Fix button background drawing 2024-12-10 21:39:01 -06:00
David Gonzalez Martin
a9e0c8bfcb Clumsy UI prototype 2024-12-10 18:13:01 -06:00
David Gonzalez Martin
4035da283c More engine refactoring 2024-12-03 15:13:48 -06:00
David Gonzalez Martin
b20395fc1c Rework engine 2024-12-03 04:54:32 -06:00
David Gonzalez Martin
fc9506f520 Use 4-channel pixel for font texture atlas 2024-11-30 19:04:03 -06:00
David Gonzalez Martin
02735e5014 Abstract renderer away 2024-11-24 15:12:10 -06:00
David Gonzalez Martin
7f5b4b22c6 Move 'glfw' out of the core file 2024-11-20 19:08:52 -06:00