David Gonzalez Martin
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b6220d182c
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Actually fix RenderDoc issue
Factor out shader compilation stage GLSL -> SPIRV
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2024-12-27 19:26:55 -06:00 |
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David Gonzalez Martin
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9dec588ec1
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Primitive border drawing and rounded corners
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2024-12-25 16:55:59 -06:00 |
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David Gonzalez Martin
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e742e595a4
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Add support for rect gradients
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2024-12-21 20:32:30 -06:00 |
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David Gonzalez Martin
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b3427d0fcf
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Implement primitive caching and layout algorithm
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2024-12-17 21:50:20 -06:00 |
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David Gonzalez Martin
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0a74af7ef6
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Fix button background drawing
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2024-12-10 21:39:01 -06:00 |
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David Gonzalez Martin
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a9e0c8bfcb
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Clumsy UI prototype
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2024-12-10 18:13:01 -06:00 |
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David Gonzalez Martin
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4035da283c
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More engine refactoring
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2024-12-03 15:13:48 -06:00 |
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David Gonzalez Martin
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b20395fc1c
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Rework engine
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2024-12-03 04:54:32 -06:00 |
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David Gonzalez Martin
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fc9506f520
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Use 4-channel pixel for font texture atlas
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2024-11-30 19:04:03 -06:00 |
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David Gonzalez Martin
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02735e5014
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Abstract renderer away
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2024-11-24 15:12:10 -06:00 |
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David Gonzalez Martin
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7f5b4b22c6
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Move 'glfw' out of the core file
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2024-11-20 19:08:52 -06:00 |
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