22 Commits

Author SHA1 Message Date
David Gonzalez Martin
d96a1d63aa Fix rounded corner rendering issue 2024-12-27 21:11:18 -06:00
David Gonzalez Martin
b6220d182c Actually fix RenderDoc issue
Factor out shader compilation stage GLSL -> SPIRV
2024-12-27 19:26:55 -06:00
David Gonzalez Martin
817cb9f0dd Attempt to fix Renderdoc issue 2024-12-27 07:57:19 -06:00
David Gonzalez Martin
ebb7862792 Primitive UI layout 2024-12-25 20:32:42 -06:00
David Gonzalez Martin
3f9be0ffae Improve ui library 2024-12-19 20:40:23 -06:00
David Gonzalez Martin
83b1d2eed5 Add draw text functionality 2024-12-18 08:19:43 -06:00
David Gonzalez Martin
b3427d0fcf Implement primitive caching and layout algorithm 2024-12-17 21:50:20 -06:00
David Gonzalez Martin
a9e0c8bfcb Clumsy UI prototype 2024-12-10 18:13:01 -06:00
David Gonzalez Martin
b30a2d0c52 Better MacOS support 2024-12-04 21:12:29 -06:00
David Gonzalez Martin
6fe7e382e9 Draw frame time on screen 2024-12-04 09:30:07 -06:00
David Gonzalez Martin
3096a42a79 Fix latency by using a sensible present mode 2024-12-03 20:57:57 -06:00
David Gonzalez Martin
3e56493872 Fix non-uniform indexing 2024-12-03 20:24:56 -06:00
David Gonzalez Martin
4035da283c More engine refactoring 2024-12-03 15:13:48 -06:00
David Gonzalez Martin
b20395fc1c Rework engine 2024-12-03 04:54:32 -06:00
David Gonzalez Martin
6151efb0b5 Normalize textures on shader code 2024-11-30 20:44:56 -06:00
David Gonzalez Martin
e499826c1f Bindless textures 2024-11-30 20:14:07 -06:00
David Gonzalez Martin
fc9506f520 Use 4-channel pixel for font texture atlas 2024-11-30 19:04:03 -06:00
David Gonzalez Martin
2d349436da Move primitive text rendering into a function 2024-11-30 18:41:43 -06:00
David Gonzalez Martin
39185a614d Fix crash 2024-11-30 18:05:11 -06:00
David Gonzalez Martin
85a832653a Mouse position 2024-11-30 05:29:32 -06:00
David Gonzalez Martin
02735e5014 Abstract renderer away 2024-11-24 15:12:10 -06:00
David Gonzalez Martin
7f5b4b22c6 Move 'glfw' out of the core file 2024-11-20 19:08:52 -06:00