GL_EXT_texture_array.frag Shader version: 110 Requested GL_EXT_texture_array 0:? Sequence 0:10 Function Definition: foo( ( global void) 0:10 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'v4' ( temp 4-component vector of float) 0:17 texture ( global 4-component vector of float) 0:17 's1DA' ( uniform sampler1DArray) 0:17 'v2' ( temp 2-component vector of float) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'v4' ( temp 4-component vector of float) 0:18 texture ( global 4-component vector of float) 0:18 's2DA' ( uniform sampler2DArray) 0:18 'v3' ( temp 3-component vector of float) 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'v4' ( temp 4-component vector of float) 0:19 texture ( global 4-component vector of float) 0:19 's1DAS' ( uniform sampler1DArrayShadow) 0:19 'v3' ( temp 3-component vector of float) 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'v4' ( temp 4-component vector of float) 0:20 texture ( global 4-component vector of float) 0:20 's2DAS' ( uniform sampler2DArrayShadow) 0:20 'v4' ( temp 4-component vector of float) 0:22 move second child to first child ( temp 4-component vector of float) 0:22 'v4' ( temp 4-component vector of float) 0:22 texture ( global 4-component vector of float) 0:22 's1DA' ( uniform sampler1DArray) 0:22 'v2' ( temp 2-component vector of float) 0:22 'f' ( temp float) 0:23 move second child to first child ( temp 4-component vector of float) 0:23 'v4' ( temp 4-component vector of float) 0:23 texture ( global 4-component vector of float) 0:23 's2DA' ( uniform sampler2DArray) 0:23 'v3' ( temp 3-component vector of float) 0:23 'f' ( temp float) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'v4' ( temp 4-component vector of float) 0:24 texture ( global 4-component vector of float) 0:24 's1DAS' ( uniform sampler1DArrayShadow) 0:24 'v3' ( temp 3-component vector of float) 0:24 'f' ( temp float) 0:26 move second child to first child ( temp 4-component vector of float) 0:26 'v4' ( temp 4-component vector of float) 0:26 textureLod ( global 4-component vector of float) 0:26 's1DA' ( uniform sampler1DArray) 0:26 'v2' ( temp 2-component vector of float) 0:26 'f' ( temp float) 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'v4' ( temp 4-component vector of float) 0:27 textureLod ( global 4-component vector of float) 0:27 's2DA' ( uniform sampler2DArray) 0:27 'v3' ( temp 3-component vector of float) 0:27 'f' ( temp float) 0:28 move second child to first child ( temp 4-component vector of float) 0:28 'v4' ( temp 4-component vector of float) 0:28 textureLod ( global 4-component vector of float) 0:28 's1DAS' ( uniform sampler1DArrayShadow) 0:28 'v3' ( temp 3-component vector of float) 0:28 'f' ( temp float) 0:31 Function Definition: main( ( global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Function Call: foo( ( global void) 0:? Linker Objects 0:? 's1DA' ( uniform sampler1DArray) 0:? 's2DA' ( uniform sampler2DArray) 0:? 's1DAS' ( uniform sampler1DArrayShadow) 0:? 's2DAS' ( uniform sampler2DArrayShadow) Linked fragment stage: Shader version: 110 Requested GL_EXT_texture_array 0:? Sequence 0:10 Function Definition: foo( ( global void) 0:10 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:17 'v4' ( temp 4-component vector of float) 0:17 texture ( global 4-component vector of float) 0:17 's1DA' ( uniform sampler1DArray) 0:17 'v2' ( temp 2-component vector of float) 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'v4' ( temp 4-component vector of float) 0:18 texture ( global 4-component vector of float) 0:18 's2DA' ( uniform sampler2DArray) 0:18 'v3' ( temp 3-component vector of float) 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'v4' ( temp 4-component vector of float) 0:19 texture ( global 4-component vector of float) 0:19 's1DAS' ( uniform sampler1DArrayShadow) 0:19 'v3' ( temp 3-component vector of float) 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'v4' ( temp 4-component vector of float) 0:20 texture ( global 4-component vector of float) 0:20 's2DAS' ( uniform sampler2DArrayShadow) 0:20 'v4' ( temp 4-component vector of float) 0:22 move second child to first child ( temp 4-component vector of float) 0:22 'v4' ( temp 4-component vector of float) 0:22 texture ( global 4-component vector of float) 0:22 's1DA' ( uniform sampler1DArray) 0:22 'v2' ( temp 2-component vector of float) 0:22 'f' ( temp float) 0:23 move second child to first child ( temp 4-component vector of float) 0:23 'v4' ( temp 4-component vector of float) 0:23 texture ( global 4-component vector of float) 0:23 's2DA' ( uniform sampler2DArray) 0:23 'v3' ( temp 3-component vector of float) 0:23 'f' ( temp float) 0:24 move second child to first child ( temp 4-component vector of float) 0:24 'v4' ( temp 4-component vector of float) 0:24 texture ( global 4-component vector of float) 0:24 's1DAS' ( uniform sampler1DArrayShadow) 0:24 'v3' ( temp 3-component vector of float) 0:24 'f' ( temp float) 0:26 move second child to first child ( temp 4-component vector of float) 0:26 'v4' ( temp 4-component vector of float) 0:26 textureLod ( global 4-component vector of float) 0:26 's1DA' ( uniform sampler1DArray) 0:26 'v2' ( temp 2-component vector of float) 0:26 'f' ( temp float) 0:27 move second child to first child ( temp 4-component vector of float) 0:27 'v4' ( temp 4-component vector of float) 0:27 textureLod ( global 4-component vector of float) 0:27 's2DA' ( uniform sampler2DArray) 0:27 'v3' ( temp 3-component vector of float) 0:27 'f' ( temp float) 0:28 move second child to first child ( temp 4-component vector of float) 0:28 'v4' ( temp 4-component vector of float) 0:28 textureLod ( global 4-component vector of float) 0:28 's1DAS' ( uniform sampler1DArrayShadow) 0:28 'v3' ( temp 3-component vector of float) 0:28 'f' ( temp float) 0:31 Function Definition: main( ( global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Function Call: foo( ( global void) 0:? Linker Objects 0:? 's1DA' ( uniform sampler1DArray) 0:? 's2DA' ( uniform sampler2DArray) 0:? 's1DAS' ( uniform sampler1DArrayShadow) 0:? 's2DAS' ( uniform sampler2DArrayShadow)