glsl.-P.frag Shader version: 450 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'color' (layout( location=0) out 4-component vector of float) 0:19 Constant: 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 0:? Sequence 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 'color' (layout( location=0) out 4-component vector of float) 0:19 Constant: 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:19 1.000000 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float)