hlsl.shapeConv.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:2 'f' ( in float) 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:4 'v' ( temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'v' ( temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'v' ( temp 4-component vector of float) 0:6 Construct vec4 ( temp 4-component vector of float) 0:6 'f' ( in float) 0:8 move second child to first child ( temp 3-component vector of float) 0:8 'u' ( temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 3-component vector of float) 0:9 'u' ( temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child ( temp 3-component vector of float) 0:10 'u' ( temp 3-component vector of float) 0:10 Construct vec3 ( temp 3-component vector of float) 0:10 'f' ( in float) 0:11 Sequence 0:11 move second child to first child ( temp 2-component vector of float) 0:11 'w' ( temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'V' ( temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child ( temp 3-component vector of float) 0:13 'MyVal' ( temp 3-component vector of float) 0:13 Construct vec3 ( temp 3-component vector of float) 0:13 'V' ( temp float) 0:16 Compare Greater Than ( temp 3-component vector of bool) 0:16 'foo' ( temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal ( temp 3-component vector of bool) 0:17 'foo' ( temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than ( temp 3-component vector of bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' ( temp 3-component vector of float) 0:19 Compare Less Than or Equal ( temp 3-component vector of bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' ( temp 3-component vector of float) 0:21 all ( temp bool) 0:21 Equal ( temp 4-component vector of bool) 0:21 Construct vec4 ( temp 4-component vector of float) 0:21 direct index ( temp float) 0:21 'v' ( temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' ( temp 4-component vector of float) 0:22 any ( temp bool) 0:22 NotEqual ( temp 4-component vector of bool) 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 'f' ( in float) 0:22 'v' ( temp 4-component vector of float) 0:26 Equal ( temp 4-component vector of bool) 0:26 Construct vec4 ( temp 4-component vector of float) 0:26 'f1' ( temp 1-component vector of float) 0:26 'v' ( temp 4-component vector of float) 0:27 Compare Less Than ( temp 4-component vector of bool) 0:27 'v' ( temp 4-component vector of float) 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 'f1' ( temp 1-component vector of float) 0:28 direct index ( temp float) 0:28 'f1' ( temp 1-component vector of float) 0:28 Constant: 0:28 0 (const int) 0:29 Construct vec3 ( temp 3-component vector of float) 0:29 Construct float ( temp float) 0:29 'f1' ( temp 1-component vector of float) 0:36 right-shift ( temp 3-component vector of uint) 0:36 Construct uvec3 ( temp 3-component vector of uint) 0:36 'ui' ( temp uint) 0:36 'ui3' ( temp 3-component vector of uint) 0:37 right-shift ( temp 3-component vector of uint) 0:37 'ui3' ( temp 3-component vector of uint) 0:37 'ui' ( temp uint) 0:39 multiply second child into first child ( temp 4-component vector of float) 0:39 'v' ( temp 4-component vector of float) 0:39 'f1' ( temp 1-component vector of float) 0:40 multiply second child into first child ( temp 1-component vector of float) 0:40 'f1' ( temp 1-component vector of float) 0:40 Construct float ( temp 1-component vector of float) 0:40 'v' ( temp 4-component vector of float) 0:42 Sequence 0:42 move second child to first child ( temp 3-component vector of float) 0:42 'mixed' ( temp 3-component vector of float) 0:42 component-wise multiply ( temp 3-component vector of float) 0:42 'u' ( temp 3-component vector of float) 0:42 Construct vec3 ( temp 3-component vector of float) 0:42 'v' ( temp 4-component vector of float) 0:43 move second child to first child ( temp float) 0:43 'f' ( in float) 0:43 Construct float ( in float) 0:43 'u' ( temp 3-component vector of float) 0:44 move second child to first child ( temp 1-component vector of float) 0:44 'f1' ( temp 1-component vector of float) 0:44 Construct float ( temp 1-component vector of float) 0:44 'u' ( temp 3-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp float) 0:45 'sf' ( temp float) 0:45 Construct float ( temp float) 0:45 'v' ( temp 4-component vector of float) 0:46 Sequence 0:46 move second child to first child ( temp 1-component vector of float) 0:46 'sf1' ( temp 1-component vector of float) 0:46 Construct float ( temp 1-component vector of float) 0:46 'v' ( temp 4-component vector of float) 0:48 Branch: Return with expression 0:48 component-wise multiply ( temp 4-component vector of float) 0:48 'input' ( in 4-component vector of float) 0:48 Constant: 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:? Linker Objects Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' ( in 4-component vector of float) 0:2 'f' ( in float) 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:4 'v' ( temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'v' ( temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child ( temp 4-component vector of float) 0:6 'v' ( temp 4-component vector of float) 0:6 Construct vec4 ( temp 4-component vector of float) 0:6 'f' ( in float) 0:8 move second child to first child ( temp 3-component vector of float) 0:8 'u' ( temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 3-component vector of float) 0:9 'u' ( temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child ( temp 3-component vector of float) 0:10 'u' ( temp 3-component vector of float) 0:10 Construct vec3 ( temp 3-component vector of float) 0:10 'f' ( in float) 0:11 Sequence 0:11 move second child to first child ( temp 2-component vector of float) 0:11 'w' ( temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'V' ( temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child ( temp 3-component vector of float) 0:13 'MyVal' ( temp 3-component vector of float) 0:13 Construct vec3 ( temp 3-component vector of float) 0:13 'V' ( temp float) 0:16 Compare Greater Than ( temp 3-component vector of bool) 0:16 'foo' ( temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal ( temp 3-component vector of bool) 0:17 'foo' ( temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than ( temp 3-component vector of bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' ( temp 3-component vector of float) 0:19 Compare Less Than or Equal ( temp 3-component vector of bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' ( temp 3-component vector of float) 0:21 all ( temp bool) 0:21 Equal ( temp 4-component vector of bool) 0:21 Construct vec4 ( temp 4-component vector of float) 0:21 direct index ( temp float) 0:21 'v' ( temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' ( temp 4-component vector of float) 0:22 any ( temp bool) 0:22 NotEqual ( temp 4-component vector of bool) 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 'f' ( in float) 0:22 'v' ( temp 4-component vector of float) 0:26 Equal ( temp 4-component vector of bool) 0:26 Construct vec4 ( temp 4-component vector of float) 0:26 'f1' ( temp 1-component vector of float) 0:26 'v' ( temp 4-component vector of float) 0:27 Compare Less Than ( temp 4-component vector of bool) 0:27 'v' ( temp 4-component vector of float) 0:27 Construct vec4 ( temp 4-component vector of float) 0:27 'f1' ( temp 1-component vector of float) 0:28 direct index ( temp float) 0:28 'f1' ( temp 1-component vector of float) 0:28 Constant: 0:28 0 (const int) 0:29 Construct vec3 ( temp 3-component vector of float) 0:29 Construct float ( temp float) 0:29 'f1' ( temp 1-component vector of float) 0:36 right-shift ( temp 3-component vector of uint) 0:36 Construct uvec3 ( temp 3-component vector of uint) 0:36 'ui' ( temp uint) 0:36 'ui3' ( temp 3-component vector of uint) 0:37 right-shift ( temp 3-component vector of uint) 0:37 'ui3' ( temp 3-component vector of uint) 0:37 'ui' ( temp uint) 0:39 multiply second child into first child ( temp 4-component vector of float) 0:39 'v' ( temp 4-component vector of float) 0:39 'f1' ( temp 1-component vector of float) 0:40 multiply second child into first child ( temp 1-component vector of float) 0:40 'f1' ( temp 1-component vector of float) 0:40 Construct float ( temp 1-component vector of float) 0:40 'v' ( temp 4-component vector of float) 0:42 Sequence 0:42 move second child to first child ( temp 3-component vector of float) 0:42 'mixed' ( temp 3-component vector of float) 0:42 component-wise multiply ( temp 3-component vector of float) 0:42 'u' ( temp 3-component vector of float) 0:42 Construct vec3 ( temp 3-component vector of float) 0:42 'v' ( temp 4-component vector of float) 0:43 move second child to first child ( temp float) 0:43 'f' ( in float) 0:43 Construct float ( in float) 0:43 'u' ( temp 3-component vector of float) 0:44 move second child to first child ( temp 1-component vector of float) 0:44 'f1' ( temp 1-component vector of float) 0:44 Construct float ( temp 1-component vector of float) 0:44 'u' ( temp 3-component vector of float) 0:45 Sequence 0:45 move second child to first child ( temp float) 0:45 'sf' ( temp float) 0:45 Construct float ( temp float) 0:45 'v' ( temp 4-component vector of float) 0:46 Sequence 0:46 move second child to first child ( temp 1-component vector of float) 0:46 'sf1' ( temp 1-component vector of float) 0:46 Construct float ( temp 1-component vector of float) 0:46 'v' ( temp 4-component vector of float) 0:48 Branch: Return with expression 0:48 component-wise multiply ( temp 4-component vector of float) 0:48 'input' ( in 4-component vector of float) 0:48 Constant: 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:48 3.000000 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 126 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 13 "PixelShaderFunction(vf4;f1;" Name 11 "input" Name 12 "f" Name 15 "v" Name 24 "u" Name 31 "w" Name 33 "V" Name 34 "MyVal" Name 37 "foo" Name 70 "f1" Name 82 "ui" Name 87 "ui3" Name 102 "mixed" Name 114 "sf" Name 117 "sf1" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18: 6(float) Constant 1073741824 19: 7(fvec4) ConstantComposite 18 18 18 18 22: TypeVector 6(float) 3 23: TypePointer Function 22(fvec3) 25: 22(fvec3) ConstantComposite 16 16 16 26: 22(fvec3) ConstantComposite 18 18 18 29: TypeVector 6(float) 2 30: TypePointer Function 29(fvec2) 32: 29(fvec2) ConstantComposite 18 18 39: 6(float) Constant 1082130432 40: 22(fvec3) ConstantComposite 39 39 39 41: TypeBool 42: TypeVector 41(bool) 3 45: 6(float) Constant 1084227584 46: 22(fvec3) ConstantComposite 45 45 45 48: 6(float) Constant 1086324736 49: 22(fvec3) ConstantComposite 48 48 48 52: 6(float) Constant 1088421888 53: 22(fvec3) ConstantComposite 52 52 52 56: TypeInt 32 0 57: 56(int) Constant 0 62: TypeVector 41(bool) 4 81: TypePointer Function 56(int) 84: TypeVector 56(int) 3 86: TypePointer Function 84(ivec3) 121: 6(float) Constant 1077936128 122: 7(fvec4) ConstantComposite 121 121 121 121 4(main): 2 Function None 3 5: Label Return FunctionEnd 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 11(input): 8(ptr) FunctionParameter 12(f): 9(ptr) FunctionParameter 14: Label 15(v): 8(ptr) Variable Function 24(u): 23(ptr) Variable Function 31(w): 30(ptr) Variable Function 33(V): 9(ptr) Variable Function 34(MyVal): 23(ptr) Variable Function 37(foo): 23(ptr) Variable Function 70(f1): 9(ptr) Variable Function 82(ui): 81(ptr) Variable Function 87(ui3): 86(ptr) Variable Function 102(mixed): 23(ptr) Variable Function 114(sf): 9(ptr) Variable Function 117(sf1): 9(ptr) Variable Function Store 15(v) 17 Store 15(v) 19 20: 6(float) Load 12(f) 21: 7(fvec4) CompositeConstruct 20 20 20 20 Store 15(v) 21 Store 24(u) 25 Store 24(u) 26 27: 6(float) Load 12(f) 28: 22(fvec3) CompositeConstruct 27 27 27 Store 24(u) 28 Store 31(w) 32 Store 33(V) 16 35: 6(float) Load 33(V) 36: 22(fvec3) CompositeConstruct 35 35 35 Store 34(MyVal) 36 38: 22(fvec3) Load 37(foo) 43: 42(bvec3) FOrdGreaterThan 38 40 44: 22(fvec3) Load 37(foo) 47: 42(bvec3) FOrdGreaterThanEqual 44 46 50: 22(fvec3) Load 37(foo) 51: 42(bvec3) FOrdLessThan 49 50 54: 22(fvec3) Load 37(foo) 55: 42(bvec3) FOrdLessThanEqual 53 54 58: 9(ptr) AccessChain 15(v) 57 59: 6(float) Load 58 60: 7(fvec4) CompositeConstruct 59 59 59 59 61: 7(fvec4) Load 15(v) 63: 62(bvec4) FOrdEqual 60 61 64: 41(bool) All 63 65: 6(float) Load 12(f) 66: 7(fvec4) CompositeConstruct 65 65 65 65 67: 7(fvec4) Load 15(v) 68: 62(bvec4) FUnordNotEqual 66 67 69: 41(bool) Any 68 71: 6(float) Load 70(f1) 72: 7(fvec4) CompositeConstruct 71 71 71 71 73: 7(fvec4) Load 15(v) 74: 62(bvec4) FOrdEqual 72 73 75: 7(fvec4) Load 15(v) 76: 6(float) Load 70(f1) 77: 7(fvec4) CompositeConstruct 76 76 76 76 78: 62(bvec4) FOrdLessThan 75 77 79: 6(float) Load 70(f1) 80: 22(fvec3) CompositeConstruct 79 79 79 83: 56(int) Load 82(ui) 85: 84(ivec3) CompositeConstruct 83 83 83 88: 84(ivec3) Load 87(ui3) 89: 84(ivec3) ShiftRightLogical 85 88 90: 84(ivec3) Load 87(ui3) 91: 56(int) Load 82(ui) 92: 84(ivec3) CompositeConstruct 91 91 91 93: 84(ivec3) ShiftRightLogical 90 92 94: 6(float) Load 70(f1) 95: 7(fvec4) Load 15(v) 96: 7(fvec4) CompositeConstruct 94 94 94 94 97: 7(fvec4) FMul 95 96 Store 15(v) 97 98: 7(fvec4) Load 15(v) 99: 6(float) CompositeExtract 98 0 100: 6(float) Load 70(f1) 101: 6(float) FMul 100 99 Store 70(f1) 101 103: 22(fvec3) Load 24(u) 104: 7(fvec4) Load 15(v) 105: 6(float) CompositeExtract 104 0 106: 6(float) CompositeExtract 104 1 107: 6(float) CompositeExtract 104 2 108: 22(fvec3) CompositeConstruct 105 106 107 109: 22(fvec3) FMul 103 108 Store 102(mixed) 109 110: 22(fvec3) Load 24(u) 111: 6(float) CompositeExtract 110 0 Store 12(f) 111 112: 22(fvec3) Load 24(u) 113: 6(float) CompositeExtract 112 0 Store 70(f1) 113 115: 7(fvec4) Load 15(v) 116: 6(float) CompositeExtract 115 0 Store 114(sf) 116 118: 7(fvec4) Load 15(v) 119: 6(float) CompositeExtract 118 0 Store 117(sf1) 119 120: 7(fvec4) Load 11(input) 123: 7(fvec4) FMul 120 122 ReturnValue 123 FunctionEnd