glsl.es320.extTextureShadowLod.frag Shader version: 320 Requested GL_EXT_texture_shadow_lod 0:? Sequence 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp lowp float) 0:14 'c' ( out lowp float) 0:14 texture ( global lowp float) 0:14 's2da' ( uniform lowp sampler2DArrayShadow) 0:14 'tc' ( smooth in lowp 4-component vector of float) 0:14 Constant: 0:14 0.000000 0:15 move second child to first child ( temp lowp float) 0:15 'c' ( out lowp float) 0:15 texture ( global lowp float) 0:15 'sca' ( uniform lowp samplerCubeArrayShadow) 0:15 'tc' ( smooth in lowp 4-component vector of float) 0:15 Constant: 0:15 0.000000 0:15 Constant: 0:15 0.000000 0:16 move second child to first child ( temp lowp float) 0:16 'c' ( out lowp float) 0:16 textureOffset ( global lowp float) 0:16 's2da' ( uniform lowp sampler2DArrayShadow) 0:16 'tc' ( smooth in lowp 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 0 (const int) 0:16 Constant: 0:16 0.000000 0:17 move second child to first child ( temp lowp float) 0:17 'c' ( out lowp float) 0:17 textureLod ( global lowp float) 0:17 's2da' ( uniform lowp sampler2DArrayShadow) 0:17 'tc' ( smooth in lowp 4-component vector of float) 0:17 Constant: 0:17 0.000000 0:18 move second child to first child ( temp lowp float) 0:18 'c' ( out lowp float) 0:18 textureLod ( global lowp float) 0:18 'sc' ( uniform lowp samplerCubeShadow) 0:18 'tc' ( smooth in lowp 4-component vector of float) 0:18 Constant: 0:18 0.000000 0:19 move second child to first child ( temp lowp float) 0:19 'c' ( out lowp float) 0:19 textureLod ( global lowp float) 0:19 'sca' ( uniform lowp samplerCubeArrayShadow) 0:19 'tc' ( smooth in lowp 4-component vector of float) 0:19 Constant: 0:19 0.000000 0:19 Constant: 0:19 0.000000 0:20 move second child to first child ( temp lowp float) 0:20 'c' ( out lowp float) 0:20 textureLodOffset ( global lowp float) 0:20 's2da' ( uniform lowp sampler2DArrayShadow) 0:20 'tc' ( smooth in lowp 4-component vector of float) 0:20 Constant: 0:20 0.000000 0:20 Constant: 0:20 0 (const int) 0:20 0 (const int) 0:? Linker Objects 0:? 's2da' ( uniform lowp sampler2DArrayShadow) 0:? 'sca' ( uniform lowp samplerCubeArrayShadow) 0:? 'sc' ( uniform lowp samplerCubeShadow) 0:? 'tc' ( smooth in lowp 4-component vector of float) 0:? 'c' ( out lowp float) Linked fragment stage: Shader version: 320 Requested GL_EXT_texture_shadow_lod 0:? Sequence 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 move second child to first child ( temp lowp float) 0:14 'c' ( out lowp float) 0:14 texture ( global lowp float) 0:14 's2da' ( uniform lowp sampler2DArrayShadow) 0:14 'tc' ( smooth in lowp 4-component vector of float) 0:14 Constant: 0:14 0.000000 0:15 move second child to first child ( temp lowp float) 0:15 'c' ( out lowp float) 0:15 texture ( global lowp float) 0:15 'sca' ( uniform lowp samplerCubeArrayShadow) 0:15 'tc' ( smooth in lowp 4-component vector of float) 0:15 Constant: 0:15 0.000000 0:15 Constant: 0:15 0.000000 0:16 move second child to first child ( temp lowp float) 0:16 'c' ( out lowp float) 0:16 textureOffset ( global lowp float) 0:16 's2da' ( uniform lowp sampler2DArrayShadow) 0:16 'tc' ( smooth in lowp 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 0 (const int) 0:16 Constant: 0:16 0.000000 0:17 move second child to first child ( temp lowp float) 0:17 'c' ( out lowp float) 0:17 textureLod ( global lowp float) 0:17 's2da' ( uniform lowp sampler2DArrayShadow) 0:17 'tc' ( smooth in lowp 4-component vector of float) 0:17 Constant: 0:17 0.000000 0:18 move second child to first child ( temp lowp float) 0:18 'c' ( out lowp float) 0:18 textureLod ( global lowp float) 0:18 'sc' ( uniform lowp samplerCubeShadow) 0:18 'tc' ( smooth in lowp 4-component vector of float) 0:18 Constant: 0:18 0.000000 0:19 move second child to first child ( temp lowp float) 0:19 'c' ( out lowp float) 0:19 textureLod ( global lowp float) 0:19 'sca' ( uniform lowp samplerCubeArrayShadow) 0:19 'tc' ( smooth in lowp 4-component vector of float) 0:19 Constant: 0:19 0.000000 0:19 Constant: 0:19 0.000000 0:20 move second child to first child ( temp lowp float) 0:20 'c' ( out lowp float) 0:20 textureLodOffset ( global lowp float) 0:20 's2da' ( uniform lowp sampler2DArrayShadow) 0:20 'tc' ( smooth in lowp 4-component vector of float) 0:20 Constant: 0:20 0.000000 0:20 Constant: 0:20 0 (const int) 0:20 0 (const int) 0:? Linker Objects 0:? 's2da' ( uniform lowp sampler2DArrayShadow) 0:? 'sca' ( uniform lowp samplerCubeArrayShadow) 0:? 'sc' ( uniform lowp samplerCubeShadow) 0:? 'tc' ( smooth in lowp 4-component vector of float) 0:? 'c' ( out lowp float)