#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require // Produce an OpSpecConstantOp with 8 bit integer type layout(constant_id = 0) const float c = 8; layout(binding=0) writeonly restrict buffer S { float16_t p_out[]; }; void main() { p_out[0] = float16_t(c); }