glsl.-P.include.frag Shader version: 450 Requested GL_GOOGLE_cpp_style_line_directive Requested GL_GOOGLE_include_directive 0:? Sequence 0:1 Function Definition: getColor( ( global 4-component vector of float) 0:1 Function Parameters: 0:3 Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'color' (layout( location=0) out 4-component vector of float) 0:9 Function Call: getColor( ( global 4-component vector of float) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 Requested GL_GOOGLE_cpp_style_line_directive Requested GL_GOOGLE_include_directive 0:? Sequence 0:1 Function Definition: getColor( ( global 4-component vector of float) 0:1 Function Parameters: 0:3 Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'color' (layout( location=0) out 4-component vector of float) 0:9 Function Call: getColor( ( global 4-component vector of float) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float)