overflow_underflow_toinf_0.frag Shader version: 320 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp highp float) 0:9 'correct' ( temp highp float) 0:9 Constant: 0:9 1.000000 0:10 Sequence 0:10 move second child to first child ( temp highp float) 0:10 'correct1' ( temp highp float) 0:10 Constant: 0:10 1.000000 0:11 Sequence 0:11 move second child to first child ( temp highp 4-component vector of float) 0:11 'foo' ( temp highp 4-component vector of float) 0:11 Constant: 0:11 0.000000 0:11 -0.000000 0:11 +1.#INF 0:11 -1.#INF 0:12 move second child to first child ( temp highp 4-component vector of float) 0:12 'my_FragColor' ( out highp 4-component vector of float) 0:12 Construct vec4 ( temp highp 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:12 'correct' ( temp highp float) 0:12 'correct1' ( temp highp float) 0:12 Constant: 0:12 1.000000 0:? Linker Objects 0:? 'my_FragColor' ( out highp 4-component vector of float) Linked fragment stage: Shader version: 320 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp highp float) 0:9 'correct' ( temp highp float) 0:9 Constant: 0:9 1.000000 0:10 Sequence 0:10 move second child to first child ( temp highp float) 0:10 'correct1' ( temp highp float) 0:10 Constant: 0:10 1.000000 0:11 Sequence 0:11 move second child to first child ( temp highp 4-component vector of float) 0:11 'foo' ( temp highp 4-component vector of float) 0:11 Constant: 0:11 0.000000 0:11 -0.000000 0:11 +1.#INF 0:11 -1.#INF 0:12 move second child to first child ( temp highp 4-component vector of float) 0:12 'my_FragColor' ( out highp 4-component vector of float) 0:12 Construct vec4 ( temp highp 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:12 'correct' ( temp highp float) 0:12 'correct1' ( temp highp float) 0:12 Constant: 0:12 1.000000 0:? Linker Objects 0:? 'my_FragColor' ( out highp 4-component vector of float)