hlsl.nested-runtimeArray.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main( ( temp float) 0:7 Function Parameters: 0:? Sequence 0:8 Branch: Return with expression 0:8 direct index ( temp float) 0:8 a: direct index for structure ( temp unsized 1-element array of float) 0:8 direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a}) 0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a}) 0:8 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data}) 0:8 Constant: 0:8 0 (const uint) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:7 Function Call: @main( ( temp float) 0:? Linker Objects 0:? 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data}) 0:? '@entryPointOutput' (layout( location=0) out float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main( ( temp float) 0:7 Function Parameters: 0:? Sequence 0:8 Branch: Return with expression 0:8 direct index ( temp float) 0:8 a: direct index for structure ( temp unsized 1-element array of float) 0:8 direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a}) 0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a}) 0:8 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data}) 0:8 Constant: 0:8 0 (const uint) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:7 Function Call: @main( ( temp float) 0:? Linker Objects 0:? 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data}) 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 24 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "@main(" Name 11 "A" MemberName 11(A) 0 "a" Name 13 "B" MemberName 13(B) 0 "@data" Name 15 "B" Name 24 "@entryPointOutput" Decorate 10 ArrayStride 4 Decorate 11(A) BufferBlock MemberDecorate 11(A) 0 Offset 0 Decorate 12 ArrayStride 4 Decorate 13(B) BufferBlock MemberDecorate 13(B) 0 Offset 0 Decorate 15(B) Binding 0 Decorate 15(B) DescriptorSet 0 Decorate 24(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypeRuntimeArray 6(float) 11(A): TypeStruct 10 12: TypeRuntimeArray 11(A) 13(B): TypeStruct 12 14: TypePointer Uniform 13(B) 15(B): 14(ptr) Variable Uniform 16: TypeInt 32 1 17: 16(int) Constant 0 18: TypePointer Uniform 6(float) 23: TypePointer Output 6(float) 24(@entryPointOutput): 23(ptr) Variable Output 4(main): 2 Function None 3 5: Label 25: 6(float) FunctionCall 8(@main() Store 24(@entryPointOutput) 25 Return FunctionEnd 8(@main(): 6(float) Function None 7 9: Label 19: 18(ptr) AccessChain 15(B) 17 17 17 17 20: 6(float) Load 19 ReturnValue 20 FunctionEnd