spv.ext.ShaderTileImage.depth_stencil.frag WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.: "precision mediump int; precision highp float;" // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 26 Capability Shader Capability TileImageDepthReadAccessEXT Capability TileImageStencilReadAccessEXT Extension "SPV_EXT_shader_tile_image" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 16 22 ExecutionMode 4 OriginUpperLeft Source GLSL 460 SourceExtension "GL_EXT_shader_tile_image" Name 4 "main" Name 8 "depth" Name 12 "stencil_value" Name 16 "stencil_out" Name 22 "depth_out" Decorate 13 RelaxedPrecision Decorate 16(stencil_out) Location 0 Decorate 22(depth_out) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 10: TypeInt 32 0 11: TypePointer Function 10(int) 14: TypeVector 10(int) 4 15: TypePointer Output 14(ivec4) 16(stencil_out): 15(ptr) Variable Output 18: 10(int) Constant 0 20: TypeVector 6(float) 4 21: TypePointer Output 20(fvec4) 22(depth_out): 21(ptr) Variable Output 24: 6(float) Constant 0 4(main): 2 Function None 3 5: Label 8(depth): 7(ptr) Variable Function 12(stencil_value): 11(ptr) Variable Function 9: 6(float) DepthAttachmentReadEXT Store 8(depth) 9 13: 10(int) StencilAttachmentReadEXT Store 12(stencil_value) 13 17: 10(int) Load 12(stencil_value) 19: 14(ivec4) CompositeConstruct 17 18 18 18 Store 16(stencil_out) 19 23: 6(float) Load 8(depth) 25: 20(fvec4) CompositeConstruct 23 24 24 24 Store 22(depth_out) 25 Return FunctionEnd