#version 320 es #extension GL_EXT_texture_shadow_lod : enable uniform lowp sampler2DArrayShadow s2da; uniform lowp samplerCubeArrayShadow sca; uniform lowp samplerCubeShadow sc; in lowp vec4 tc; out lowp float c; void main() { c = texture(s2da, tc, 0.0); c = texture(sca, tc, 0.0, 0.0); c = textureOffset(s2da, tc, ivec2(0.0), 0.0); c = textureLod(s2da, tc, 0.0); c = textureLod(sc, tc, 0.0); c = textureLod(sca, tc, 0.0, 0.0); c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0)); }