positive_infinity.frag Shader version: 300 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp highp float) 0:9 'correct' ( temp highp float) 0:9 Constant: 0:9 1.000000 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 'my_FragColor' ( out highp 4-component vector of float) 0:10 Construct vec4 ( temp highp 4-component vector of float) 0:10 Constant: 0:10 0.000000 0:10 'correct' ( temp highp float) 0:10 Constant: 0:10 0.000000 0:10 Constant: 0:10 1.000000 0:? Linker Objects 0:? 'my_FragColor' ( out highp 4-component vector of float) Linked fragment stage: Shader version: 300 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:9 Sequence 0:9 Sequence 0:9 move second child to first child ( temp highp float) 0:9 'correct' ( temp highp float) 0:9 Constant: 0:9 1.000000 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 'my_FragColor' ( out highp 4-component vector of float) 0:10 Construct vec4 ( temp highp 4-component vector of float) 0:10 Constant: 0:10 0.000000 0:10 'correct' ( temp highp float) 0:10 Constant: 0:10 0.000000 0:10 Constant: 0:10 1.000000 0:? Linker Objects 0:? 'my_FragColor' ( out highp 4-component vector of float)