#version 450 #extension GL_EXT_expect_assume: enable layout (local_size_x = 8) in; readonly buffer roblock { bool b; bvec2 bv2; bvec3 bv3; bvec4 bv4; int i; ivec2 iv2; ivec3 iv3; ivec4 iv4; uint ui; uvec2 uv2; uvec3 uv3; uvec4 uv4; } ro; void main() { int x = 0; if (expectEXT(ro.b, true) == true || expectEXT(ro.bv2, bvec2(true, false)) == bvec2(true, false) || expectEXT(ro.bv3, bvec3(true, false, true)) == bvec3(true, false, true) || expectEXT(ro.bv4, bvec4(false, true, false, true)) == bvec4(false, true, false, true)) { x++; } if (expectEXT(ro.i, 10) == 10 || expectEXT(ro.iv2, ivec2(11, -22)) == ivec2(11, -22) || expectEXT(ro.iv3, ivec3(11, -22, 33)) == ivec3(11, -22, 33) || expectEXT(ro.iv4, ivec4(11, -22, 33, 44)) == ivec4(11, -22, 33, 44)) { x++; } if (expectEXT(ro.ui, 10) == 10 || expectEXT(ro.uv2, uvec2(11, 22)) == uvec2(11, 22) || expectEXT(ro.uv3, uvec3(11, 22, 33)) == uvec3(11, 22, 33) || expectEXT(ro.uv4, uvec4(11, 22, 33, 44)) == uvec4(11, 22, 33, 44)) { x++; } }