#include #if SHADER_COMPILATION_USE_SOURCE #include // Required for use of glslang_default_resource #include typedef struct SpirVBinary { uint32_t *words; // SPIR-V words int size; // number of words in SPIR-V binary } SpirVBinary; fn SpirVBinary compileShaderToSPIRV_Vulkan(Arena* arena, glslang_stage_t stage, String shader_source, String filename) { if (!glslang_initialize_process()) { failed_execution(); } const glslang_input_t input = { .language = GLSLANG_SOURCE_GLSL, .stage = stage, .client = GLSLANG_CLIENT_VULKAN, .client_version = GLSLANG_TARGET_VULKAN_1_3, .target_language = GLSLANG_TARGET_SPV, .target_language_version = GLSLANG_TARGET_SPV_1_6, .code = string_to_c(shader_source), .default_version = 450, .default_profile = GLSLANG_NO_PROFILE, .force_default_version_and_profile = false, .forward_compatible = false, .messages = GLSLANG_MSG_DEFAULT_BIT, .resource = glslang_default_resource(), }; glslang_shader_t* shader = glslang_shader_create(&input); SpirVBinary bin = { .words = NULL, .size = 0, }; if (!glslang_shader_preprocess(shader, &input)) { print("GLSL preprocessing failed {s}\n", filename); print("{cstr}\n", glslang_shader_get_info_log(shader)); print("{cstr}\n", glslang_shader_get_info_debug_log(shader)); print("{cstr}\n", input.code); glslang_shader_delete(shader); return bin; } if (!glslang_shader_parse(shader, &input)) { print("GLSL parsing failed {s}\n", filename); print("{cstr}\n", glslang_shader_get_info_log(shader)); print("{cstr}\n", glslang_shader_get_info_debug_log(shader)); print("{cstr}\n", glslang_shader_get_preprocessed_code(shader)); glslang_shader_delete(shader); return bin; } glslang_program_t* program = glslang_program_create(); glslang_program_add_shader(program, shader); if (!glslang_program_link(program, GLSLANG_MSG_SPV_RULES_BIT | GLSLANG_MSG_VULKAN_RULES_BIT)) { print("GLSL linking failed {s}\n", filename); print("{cstr}\n", glslang_program_get_info_log(program)); print("{cstr}\n", glslang_program_get_info_debug_log(program)); glslang_program_delete(program); glslang_shader_delete(shader); return bin; } glslang_program_SPIRV_generate(program, stage); bin.size = glslang_program_SPIRV_get_size(program); bin.words = arena_allocate(arena, u32, bin.size); glslang_program_SPIRV_get(program, bin.words); const char* spirv_messages = glslang_program_SPIRV_get_messages(program); if (spirv_messages) print("({s}) {cstr}\b", filename, spirv_messages); glslang_program_delete(program); glslang_shader_delete(shader); return bin; } #endif String compile_shader(Arena* arena, String path, ShaderStage shader_stage) { #if SHADER_COMPILATION_USE_SOURCE auto file = file_read(arena, path); glslang_stage_t stage; switch (shader_stage) { case SHADER_STAGE_VERTEX: stage = GLSLANG_STAGE_VERTEX; break; case SHADER_STAGE_FRAGMENT: stage = GLSLANG_STAGE_FRAGMENT; break; } auto result = compileShaderToSPIRV_Vulkan(arena, stage, file, path); return (String) { .pointer = (u8*)result.words, .length = result.size * sizeof(*result.words), }; #else unused(shader_stage); auto output_path = arena_join_string(arena, (Slice(String))array_to_slice(((String[]) { path, strlit(".spv"), }))); char* arguments[] = { #if _WIN32 "C:/VulkanSDK/1.3.296.0/Bin/glslangValidator.exe", #elif defined (__APPLE__) "/opt/homebrew/bin/glslangValidator", #else "/usr/bin/glslangValidator", #endif "-V", string_to_c(path), "-o", string_to_c(output_path), 0, }; run_command(arena, (CStringSlice)array_to_slice(arguments), 0); auto file = file_read(arena, output_path); return file; #endif }