hlsl.function.frag ERROR: 0:29: 'fun1' : unknown variable ERROR: 0:29: 'return' : type does not match, or is not convertible to, the function's return type ERROR: 2 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:2 Function Definition: fun0( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:7 Function Definition: fun2(vf4; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'col' ( const (read only) 4-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 Comma ( temp float) 0:8 Comma ( temp float) 0:8 Comma ( temp float) 0:8 Constant: 0:8 1.000000 0:8 Constant: 0:8 2.000000 0:8 Constant: 0:8 3.000000 0:8 Constant: 0:8 4.000000 0:12 Function Definition: fun3(vf4; ( temp uint) 0:12 Function Parameters: 0:12 'col' ( const (read only) 4-component vector of float) 0:? Sequence 0:13 Branch: Return with expression 0:13 Constant: 0:13 7 (const uint) 0:17 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) 0:17 Function Parameters: 0:17 'id1' ( in uint) 0:17 'id2' ( uniform uint) 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct vec4 ( temp 4-component vector of float) 0:18 Convert uint to float ( temp float) 0:18 component-wise multiply ( temp uint) 0:18 'id1' ( in uint) 0:18 'id2' ( uniform uint) 0:22 Function Definition: fun1(i1; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'index' ( in int) 0:? Sequence 0:23 Sequence 0:23 move second child to first child ( temp uint) 0:23 'entityId' ( temp uint) 0:23 Function Call: fun3(vf4; ( temp uint) 0:23 Function Call: fun2(vf4; ( temp 4-component vector of float) 0:23 Function Call: fun0( ( temp 4-component vector of float) 0:24 Branch: Return with expression 0:24 Function Call: fun4(u1;u1; ( temp 4-component vector of float) 0:24 'entityId' ( temp uint) 0:24 'entityId' ( temp uint) 0:28 Function Definition: @main( ( temp int) 0:28 Function Parameters: 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:28 Function Call: @main( ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:2 Function Definition: fun0( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:3 1.000000 0:7 Function Definition: fun2(vf4; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'col' ( const (read only) 4-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 Comma ( temp float) 0:8 Comma ( temp float) 0:8 Comma ( temp float) 0:8 Constant: 0:8 1.000000 0:8 Constant: 0:8 2.000000 0:8 Constant: 0:8 3.000000 0:8 Constant: 0:8 4.000000 0:12 Function Definition: fun3(vf4; ( temp uint) 0:12 Function Parameters: 0:12 'col' ( const (read only) 4-component vector of float) 0:? Sequence 0:13 Branch: Return with expression 0:13 Constant: 0:13 7 (const uint) 0:17 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) 0:17 Function Parameters: 0:17 'id1' ( in uint) 0:17 'id2' ( uniform uint) 0:? Sequence 0:18 Branch: Return with expression 0:18 Construct vec4 ( temp 4-component vector of float) 0:18 Convert uint to float ( temp float) 0:18 component-wise multiply ( temp uint) 0:18 'id1' ( in uint) 0:18 'id2' ( uniform uint) 0:22 Function Definition: fun1(i1; ( temp 4-component vector of float) 0:22 Function Parameters: 0:22 'index' ( in int) 0:? Sequence 0:23 Sequence 0:23 move second child to first child ( temp uint) 0:23 'entityId' ( temp uint) 0:23 Function Call: fun3(vf4; ( temp uint) 0:23 Function Call: fun2(vf4; ( temp 4-component vector of float) 0:23 Function Call: fun0( ( temp 4-component vector of float) 0:24 Branch: Return with expression 0:24 Function Call: fun4(u1;u1; ( temp 4-component vector of float) 0:24 'entityId' ( temp uint) 0:24 'entityId' ( temp uint) 0:28 Function Definition: @main( ( temp int) 0:28 Function Parameters: 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:28 Function Call: @main( ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) SPIR-V is not generated for failed compile or link