#version 450 core #extension GL_KHR_memory_scope_semantics : enable #extension GL_KHR_cooperative_matrix : enable #extension GL_EXT_shader_explicit_arithmetic_types : enable layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; void main() { coopmat f; coopmat f2; coopmat f3; coopmat f16; coopmat u8; coopmat i8; coopmat u32; f+f; f-f; f*f; f/f; f+=f; f-=f; f*=f; f/=f; f*2.0; 2.0*f; f*=2.0; f16+f16; f16-f16; f16*f16; f16/f16; f16+=f16; f16-=f16; f16*=f16; f16/=f16; f16*float16_t(2.0); float16_t(2.0)*f16; f16*=float16_t(2.0); u32+u32; u32-u32; u32*u32; u32/u32; u32+=u32; u32-=u32; u32*=u32; u32/=u32; u32*uint32_t(2); uint32_t(2)*u32; u32*=uint32_t(2); u8+u8; u8-u8; u8*u8; u8/u8; u8+=u8; u8-=u8; u8*=u8; u8/=u8; u8*uint8_t(2); uint8_t(2)*u8; u8*=uint8_t(2); i8+i8; i8-i8; i8*i8; i8/i8; i8+=i8; i8-=i8; i8*=i8; i8/=i8; i8*int8_t(2); int8_t(2)*i8; i8*=int8_t(2); -f; -f16; -i8; -u8; }