glsl.-P.function.frag Shader version: 450 0:? Sequence -1:1 Function Definition: getColor( ( global 4-component vector of float) -1:1 Function Parameters: -1:1 Sequence -1:1 Branch: Return with expression -1:1 Constant: -1:1 1.000000 -1:1 1.000000 -1:1 1.000000 -1:1 1.000000 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 'color' (layout( location=0) out 4-component vector of float) 0:7 Function Call: getColor( ( global 4-component vector of float) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 0:? Sequence -1:1 Function Definition: getColor( ( global 4-component vector of float) -1:1 Function Parameters: -1:1 Sequence -1:1 Branch: Return with expression -1:1 Constant: -1:1 1.000000 -1:1 1.000000 -1:1 1.000000 -1:1 1.000000 0:5 Function Definition: main( ( global void) 0:5 Function Parameters: 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 'color' (layout( location=0) out 4-component vector of float) 0:7 Function Call: getColor( ( global 4-component vector of float) 0:? Linker Objects 0:? 'color' (layout( location=0) out 4-component vector of float)