hlsl.numericsuffixes.negative.frag ERROR: 0:7: '' : bad digit in binary literal ERROR: 0:8: '' : binary literal too big ERROR: 0:9: '' : bad digit in hexadecimal literal ERROR: 0:10: '' : hexadecimal literal too big ERROR: 4 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'r01' ( temp uint) 0:7 Constant: 0:7 0 (const uint) 0:8 Sequence 0:8 move second child to first child ( temp uint) 0:8 'r02' ( temp uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:10 Sequence 0:9 move second child to first child ( temp uint) 0:9 'r03' ( temp uint) 0:9 Constant: 0:9 0 (const uint) 0:10 move second child to first child ( temp uint) 0:10 'r04' ( temp uint) 0:10 Constant: 0:10 4294967295 (const uint) 0:13 move second child to first child ( temp 4-component vector of float) 0:13 color: direct index for structure ( temp 4-component vector of float) 0:13 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:13 Constant: 0:13 0 (const int) 0:13 Construct vec4 ( temp 4-component vector of float) 0:13 Convert uint to float ( temp float) 0:13 'r01' ( temp uint) 0:14 Branch: Return with expression 0:14 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:5 color: direct index for structure ( temp 4-component vector of float) 0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Constant: 0:5 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp uint) 0:7 'r01' ( temp uint) 0:7 Constant: 0:7 0 (const uint) 0:8 Sequence 0:8 move second child to first child ( temp uint) 0:8 'r02' ( temp uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:10 Sequence 0:9 move second child to first child ( temp uint) 0:9 'r03' ( temp uint) 0:9 Constant: 0:9 0 (const uint) 0:10 move second child to first child ( temp uint) 0:10 'r04' ( temp uint) 0:10 Constant: 0:10 4294967295 (const uint) 0:13 move second child to first child ( temp 4-component vector of float) 0:13 color: direct index for structure ( temp 4-component vector of float) 0:13 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:13 Constant: 0:13 0 (const int) 0:13 Construct vec4 ( temp 4-component vector of float) 0:13 Convert uint to float ( temp float) 0:13 'r01' ( temp uint) 0:14 Branch: Return with expression 0:14 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:5 color: direct index for structure ( temp 4-component vector of float) 0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Constant: 0:5 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) SPIR-V is not generated for failed compile or link