#version 310 es int main() { gl_Position = vec4(3 + 1, 3 + 4, 3 + 1); gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12); gl_Position = vec4(4 + 3 + 3); gl_Position = 4 + 3 + F.a; }