ps_uint_int.frag Shader version: 450 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:? Linker Objects 0:? 'u' (layout( location=0 component=0) flat in uint) 0:? 'i' (layout( location=0 component=1) flat in int) Linked fragment stage: Shader version: 450 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:? Linker Objects 0:? 'u' (layout( location=0 component=0) flat in uint) 0:? 'i' (layout( location=0 component=1) flat in int)