tes_patch.tese ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification ERROR: 1 compilation errors. No code generated. Shader version: 430 Requested GL_ARB_enhanced_layouts input primitive = isolines vertex spacing = none triangle order = none using point mode ERROR: node is still EOpNull! 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'result' ( temp 4-component vector of float) 0:14 direct index ( temp 4-component vector of float) 0:14 'tcs_tes' ( in 32-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:18 add second child into first child ( temp 4-component vector of float) 0:18 'tes_gs' ( out 4-component vector of float) 0:18 'result' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float) 0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float) 0:? 'tcs_tes' ( in 32-element array of 4-component vector of float) 0:? 'tes_gs' ( out 4-component vector of float) Linked tessellation evaluation stage: Shader version: 430 Requested GL_ARB_enhanced_layouts input primitive = isolines vertex spacing = equal_spacing triangle order = ccw using point mode ERROR: node is still EOpNull! 0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'result' ( temp 4-component vector of float) 0:14 direct index ( temp 4-component vector of float) 0:14 'tcs_tes' ( in 32-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:18 add second child into first child ( temp 4-component vector of float) 0:18 'tes_gs' ( out 4-component vector of float) 0:18 'result' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float) 0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float) 0:? 'tcs_tes' ( in 32-element array of 4-component vector of float) 0:? 'tes_gs' ( out 4-component vector of float)