glsl.ext.textureShadowLod.frag ERROR: 0:24: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 0:25: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 0:26: 'textureOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 0:27: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 0:28: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 0:29: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 0:30: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod ERROR: 7 compilation errors. No code generated. Shader version: 450 Requested GL_EXT_texture_shadow_lod ERROR: node is still EOpNull! 0:11 Function Definition: pass( ( global void) 0:11 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'c' ( out float) 0:12 texture ( global float) 0:12 's2da' ( uniform sampler2DArrayShadow) 0:12 'tc' ( smooth in 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:13 move second child to first child ( temp float) 0:13 'c' ( out float) 0:13 texture ( global float) 0:13 'sca' ( uniform samplerCubeArrayShadow) 0:13 'tc' ( smooth in 4-component vector of float) 0:13 Constant: 0:13 0.000000 0:13 Constant: 0:13 0.000000 0:14 move second child to first child ( temp float) 0:14 'c' ( out float) 0:14 textureOffset ( global float) 0:14 's2da' ( uniform sampler2DArrayShadow) 0:14 'tc' ( smooth in 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:14 0 (const int) 0:14 Constant: 0:14 0.000000 0:15 move second child to first child ( temp float) 0:15 'c' ( out float) 0:15 textureLod ( global float) 0:15 's2da' ( uniform sampler2DArrayShadow) 0:15 'tc' ( smooth in 4-component vector of float) 0:15 Constant: 0:15 0.000000 0:16 move second child to first child ( temp float) 0:16 'c' ( out float) 0:16 textureLod ( global float) 0:16 'sc' ( uniform samplerCubeShadow) 0:16 'tc' ( smooth in 4-component vector of float) 0:16 Constant: 0:16 0.000000 0:17 move second child to first child ( temp float) 0:17 'c' ( out float) 0:17 textureLod ( global float) 0:17 'sca' ( uniform samplerCubeArrayShadow) 0:17 'tc' ( smooth in 4-component vector of float) 0:17 Constant: 0:17 0.000000 0:17 Constant: 0:17 0.000000 0:18 move second child to first child ( temp float) 0:18 'c' ( out float) 0:18 textureLodOffset ( global float) 0:18 's2da' ( uniform sampler2DArrayShadow) 0:18 'tc' ( smooth in 4-component vector of float) 0:18 Constant: 0:18 0.000000 0:18 Constant: 0:18 0 (const int) 0:18 0 (const int) 0:22 Function Definition: fail( ( global void) 0:22 Function Parameters: 0:24 Sequence 0:24 move second child to first child ( temp float) 0:24 'c' ( out float) 0:24 texture ( global float) 0:24 's2da' ( uniform sampler2DArrayShadow) 0:24 'tc' ( smooth in 4-component vector of float) 0:24 Constant: 0:24 0.000000 0:25 move second child to first child ( temp float) 0:25 'c' ( out float) 0:25 texture ( global float) 0:25 'sca' ( uniform samplerCubeArrayShadow) 0:25 'tc' ( smooth in 4-component vector of float) 0:25 Constant: 0:25 0.000000 0:25 Constant: 0:25 0.000000 0:26 move second child to first child ( temp float) 0:26 'c' ( out float) 0:26 textureOffset ( global float) 0:26 's2da' ( uniform sampler2DArrayShadow) 0:26 'tc' ( smooth in 4-component vector of float) 0:26 Constant: 0:26 0 (const int) 0:26 0 (const int) 0:26 Constant: 0:26 0.000000 0:27 move second child to first child ( temp float) 0:27 'c' ( out float) 0:27 textureLod ( global float) 0:27 's2da' ( uniform sampler2DArrayShadow) 0:27 'tc' ( smooth in 4-component vector of float) 0:27 Constant: 0:27 0.000000 0:28 move second child to first child ( temp float) 0:28 'c' ( out float) 0:28 textureLod ( global float) 0:28 'sc' ( uniform samplerCubeShadow) 0:28 'tc' ( smooth in 4-component vector of float) 0:28 Constant: 0:28 0.000000 0:29 move second child to first child ( temp float) 0:29 'c' ( out float) 0:29 textureLod ( global float) 0:29 'sca' ( uniform samplerCubeArrayShadow) 0:29 'tc' ( smooth in 4-component vector of float) 0:29 Constant: 0:29 0.000000 0:29 Constant: 0:29 0.000000 0:30 move second child to first child ( temp float) 0:30 'c' ( out float) 0:30 textureLodOffset ( global float) 0:30 's2da' ( uniform sampler2DArrayShadow) 0:30 'tc' ( smooth in 4-component vector of float) 0:30 Constant: 0:30 0.000000 0:30 Constant: 0:30 0 (const int) 0:30 0 (const int) 0:? Linker Objects 0:? 's2da' ( uniform sampler2DArrayShadow) 0:? 'sca' ( uniform samplerCubeArrayShadow) 0:? 'sc' ( uniform samplerCubeShadow) 0:? 'c' ( out float) 0:? 'tc' ( smooth in 4-component vector of float) Linked fragment stage: ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point Shader version: 450 Requested GL_EXT_texture_shadow_lod ERROR: node is still EOpNull! 0:? Linker Objects 0:? 's2da' ( uniform sampler2DArrayShadow) 0:? 'sca' ( uniform samplerCubeArrayShadow) 0:? 'sc' ( uniform samplerCubeShadow) 0:? 'c' ( out float) 0:? 'tc' ( smooth in 4-component vector of float)