GL_ARB_texture_multisample.vert Shader version: 140 Requested GL_ARB_texture_multisample 0:? Sequence 0:14 Function Definition: main( ( global void) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'result' ( smooth out float) 0:16 direct index ( temp float) 0:16 textureFetch ( global 4-component vector of float) 0:16 'data' ( uniform sampler2DMS) 0:16 Constant: 0:16 0 (const int) 0:16 0 (const int) 0:16 Constant: 0:16 3 (const int) 0:16 Constant: 0:16 0 (const int) 0:17 Sequence 0:17 move second child to first child ( temp 2-component vector of int) 0:17 'temp' ( temp 2-component vector of int) 0:17 textureSize ( global 2-component vector of int) 0:17 'data' ( uniform sampler2DMS) 0:18 move second child to first child ( temp float) 0:18 'result' ( smooth out float) 0:18 direct index ( temp float) 0:18 textureFetch ( global 4-component vector of float) 0:18 'data1' ( uniform sampler2DMSArray) 0:18 Constant: 0:18 0 (const int) 0:18 0 (const int) 0:18 0 (const int) 0:18 Constant: 0:18 3 (const int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 move second child to first child ( temp 3-component vector of int) 0:19 'temp1' ( temp 3-component vector of int) 0:19 textureSize ( global 3-component vector of int) 0:19 'data1' ( uniform sampler2DMSArray) 0:20 move second child to first child ( temp int) 0:20 'result1' ( smooth out int) 0:20 direct index ( temp int) 0:20 textureFetch ( global 4-component vector of int) 0:20 'data2' ( uniform isampler2DMS) 0:20 Constant: 0:20 0 (const int) 0:20 0 (const int) 0:20 Constant: 0:20 3 (const int) 0:20 Constant: 0:20 0 (const int) 0:21 move second child to first child ( temp 2-component vector of int) 0:21 'temp' ( temp 2-component vector of int) 0:21 textureSize ( global 2-component vector of int) 0:21 'data2' ( uniform isampler2DMS) 0:22 move second child to first child ( temp uint) 0:22 'result2' ( smooth out uint) 0:22 direct index ( temp uint) 0:22 textureFetch ( global 4-component vector of uint) 0:22 'data3' ( uniform usampler2DMSArray) 0:22 Constant: 0:22 0 (const int) 0:22 0 (const int) 0:22 0 (const int) 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 move second child to first child ( temp 3-component vector of int) 0:23 'temp1' ( temp 3-component vector of int) 0:23 textureSize ( global 3-component vector of int) 0:23 'data3' ( uniform usampler2DMSArray) 0:24 move second child to first child ( temp uint) 0:24 'result2' ( smooth out uint) 0:24 direct index ( temp uint) 0:24 textureFetch ( global 4-component vector of uint) 0:24 'data4' ( uniform usampler2DMS) 0:24 Constant: 0:24 0 (const int) 0:24 0 (const int) 0:24 Constant: 0:24 3 (const int) 0:24 Constant: 0:24 0 (const int) 0:25 move second child to first child ( temp 2-component vector of int) 0:25 'temp' ( temp 2-component vector of int) 0:25 textureSize ( global 2-component vector of int) 0:25 'data4' ( uniform usampler2DMS) 0:26 move second child to first child ( temp int) 0:26 'result1' ( smooth out int) 0:26 direct index ( temp int) 0:26 textureFetch ( global 4-component vector of int) 0:26 'data5' ( uniform isampler2DMSArray) 0:26 Constant: 0:26 0 (const int) 0:26 0 (const int) 0:26 0 (const int) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 0 (const int) 0:27 move second child to first child ( temp 3-component vector of int) 0:27 'temp1' ( temp 3-component vector of int) 0:27 textureSize ( global 3-component vector of int) 0:27 'data5' ( uniform isampler2DMSArray) 0:? Linker Objects 0:? 'result' ( smooth out float) 0:? 'result1' ( smooth out int) 0:? 'result2' ( smooth out uint) 0:? 'data' ( uniform sampler2DMS) 0:? 'data1' ( uniform sampler2DMSArray) 0:? 'data2' ( uniform isampler2DMS) 0:? 'data3' ( uniform usampler2DMSArray) 0:? 'data4' ( uniform usampler2DMS) 0:? 'data5' ( uniform isampler2DMSArray) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 140 Requested GL_ARB_texture_multisample 0:? Sequence 0:14 Function Definition: main( ( global void) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'result' ( smooth out float) 0:16 direct index ( temp float) 0:16 textureFetch ( global 4-component vector of float) 0:16 'data' ( uniform sampler2DMS) 0:16 Constant: 0:16 0 (const int) 0:16 0 (const int) 0:16 Constant: 0:16 3 (const int) 0:16 Constant: 0:16 0 (const int) 0:17 Sequence 0:17 move second child to first child ( temp 2-component vector of int) 0:17 'temp' ( temp 2-component vector of int) 0:17 textureSize ( global 2-component vector of int) 0:17 'data' ( uniform sampler2DMS) 0:18 move second child to first child ( temp float) 0:18 'result' ( smooth out float) 0:18 direct index ( temp float) 0:18 textureFetch ( global 4-component vector of float) 0:18 'data1' ( uniform sampler2DMSArray) 0:18 Constant: 0:18 0 (const int) 0:18 0 (const int) 0:18 0 (const int) 0:18 Constant: 0:18 3 (const int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 move second child to first child ( temp 3-component vector of int) 0:19 'temp1' ( temp 3-component vector of int) 0:19 textureSize ( global 3-component vector of int) 0:19 'data1' ( uniform sampler2DMSArray) 0:20 move second child to first child ( temp int) 0:20 'result1' ( smooth out int) 0:20 direct index ( temp int) 0:20 textureFetch ( global 4-component vector of int) 0:20 'data2' ( uniform isampler2DMS) 0:20 Constant: 0:20 0 (const int) 0:20 0 (const int) 0:20 Constant: 0:20 3 (const int) 0:20 Constant: 0:20 0 (const int) 0:21 move second child to first child ( temp 2-component vector of int) 0:21 'temp' ( temp 2-component vector of int) 0:21 textureSize ( global 2-component vector of int) 0:21 'data2' ( uniform isampler2DMS) 0:22 move second child to first child ( temp uint) 0:22 'result2' ( smooth out uint) 0:22 direct index ( temp uint) 0:22 textureFetch ( global 4-component vector of uint) 0:22 'data3' ( uniform usampler2DMSArray) 0:22 Constant: 0:22 0 (const int) 0:22 0 (const int) 0:22 0 (const int) 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 move second child to first child ( temp 3-component vector of int) 0:23 'temp1' ( temp 3-component vector of int) 0:23 textureSize ( global 3-component vector of int) 0:23 'data3' ( uniform usampler2DMSArray) 0:24 move second child to first child ( temp uint) 0:24 'result2' ( smooth out uint) 0:24 direct index ( temp uint) 0:24 textureFetch ( global 4-component vector of uint) 0:24 'data4' ( uniform usampler2DMS) 0:24 Constant: 0:24 0 (const int) 0:24 0 (const int) 0:24 Constant: 0:24 3 (const int) 0:24 Constant: 0:24 0 (const int) 0:25 move second child to first child ( temp 2-component vector of int) 0:25 'temp' ( temp 2-component vector of int) 0:25 textureSize ( global 2-component vector of int) 0:25 'data4' ( uniform usampler2DMS) 0:26 move second child to first child ( temp int) 0:26 'result1' ( smooth out int) 0:26 direct index ( temp int) 0:26 textureFetch ( global 4-component vector of int) 0:26 'data5' ( uniform isampler2DMSArray) 0:26 Constant: 0:26 0 (const int) 0:26 0 (const int) 0:26 0 (const int) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 0 (const int) 0:27 move second child to first child ( temp 3-component vector of int) 0:27 'temp1' ( temp 3-component vector of int) 0:27 textureSize ( global 3-component vector of int) 0:27 'data5' ( uniform isampler2DMSArray) 0:? Linker Objects 0:? 'result' ( smooth out float) 0:? 'result1' ( smooth out int) 0:? 'result2' ( smooth out uint) 0:? 'data' ( uniform sampler2DMS) 0:? 'data1' ( uniform sampler2DMSArray) 0:? 'data2' ( uniform isampler2DMS) 0:? 'data3' ( uniform usampler2DMSArray) 0:? 'data4' ( uniform usampler2DMS) 0:? 'data5' ( uniform isampler2DMSArray) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)