David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
183 B
GLSL

#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar;
gl_FragData[1] = inVar * gl_ModelViewMatrix;
}