46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
glsl.-P.function.frag
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Shader version: 450
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0:? Sequence
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-1:1 Function Definition: getColor( ( global 4-component vector of float)
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-1:1 Function Parameters:
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-1:1 Sequence
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-1:1 Branch: Return with expression
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-1:1 Constant:
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'color' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: getColor( ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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-1:1 Function Definition: getColor( ( global 4-component vector of float)
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-1:1 Function Parameters:
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-1:1 Sequence
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-1:1 Branch: Return with expression
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-1:1 Constant:
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'color' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: getColor( ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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