David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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ps_uint_int.frag
Shader version: 450
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'u' (layout( location=0 component=0) flat in uint)
0:? 'i' (layout( location=0 component=1) flat in int)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'u' (layout( location=0 component=0) flat in uint)
0:? 'i' (layout( location=0 component=1) flat in int)