David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
191 B
GLSL

#version 330
layout(points) in;
layout(triangle_strip, max_vertices = 4) out;
float getV();
void main (void)
{
float v = getV();
EndPrimitive();
EndPrimitive();
}