bloat-buster/dependencies/glslang-15.0.0/Test/glsl.es300.layoutOffset.error.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
212 B
GLSL

#version 300 es
layout (binding = 0, offset = 0) uniform UBO // offset can't use on under version es 300
{
vec4 a;
};
in vec4 in_vs;
out vec4 out_vs;
void main()
{
out_vs = in_vs + a;
}