bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.depthGreater.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

5 lines
86 B
GLSL

void PixelShaderFunction(out float depth : SV_DepthGreaterEqual)
{
depth = 0.2;
}