David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
173 B
GLSL

void foo(float f)
{
if (f < 1.0)
discard;
}
void PixelShaderFunction(float4 input) : COLOR0
{
foo(input.z);
if (input.x)
discard;
float f = input.x;
discard;
}