bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.entry.rename.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
198 B
GLSL

struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void not_the_entry_point() { }
int also_not_the_entry_point;
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}