David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

9 lines
136 B
GLSL

#include "bar.h"
#include "./inc1/bar.h"
#include "inc2\bar.h"
float4 main() : SV_Position
{
return i1 + i2 + i3 + i4 + i5 + i6;
}