bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.intrinsics.d3dcolortoubyte4.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

8 lines
87 B
GLSL

uniform float4 col4;
int4 main() : SV_Target0
{
return D3DCOLORtoUBYTE4(col4);
}