David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

18 lines
154 B
GLSL

#define A defined(B)
#if A
int badGlobal1;
#else
int goodGlobal1;
#endif
#define B
#if A
int goodGlobal2;
#else
int badGlobal2;
#endif
void main() {}