David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

7 lines
149 B
GLSL

static float4 AmbientColor = float4(1, 0.5, 0, 1);
float4 ShaderFunction(float4 input) : COLOR0
{
return input.wwyx * float4(AmbientColor.z);
}