bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.synthesizeInput.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

9 lines
174 B
GLSL

struct PSInput {
float interp;
uint no_interp;
};
float4 main(PSInput input : INPUT) : SV_TARGET
{
return float4(float(input.no_interp), input.interp, 0, 1);
}