bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.tristream-append.geom
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
450 B
GLSL

struct GSPS_INPUT
{
};
// Test Append() method appearing before declaration of entry point's stream output.
void EmitVertex(in GSPS_INPUT output, inout TriangleStream<GSPS_INPUT> TriStream)
{
TriStream.Append( output );
}
[maxvertexcount(3)]
void main( triangle GSPS_INPUT input[3], inout TriangleStream<GSPS_INPUT> TriStream )
{
EmitVertex(input[0], TriStream);
EmitVertex(input[1], TriStream);
EmitVertex(input[2], TriStream);
}