David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
288 B
GLSL

float4 AmbientColor = float4(1, 0.5, 0, 1);
float4 AmbientColor2 = float4(0.5, 1, 0, 0);
float4 main(float4 vpos : SV_POSITION) : SV_TARGET
{
float4 vpos_t = float4(vpos.xyz, 1 / vpos.w);
if (vpos_t.x < 400)
return AmbientColor;
else
return AmbientColor2;
}