David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
254 B
GLSL

// Test Y negation from entry point out parameter
float4 position;
struct VS_OUT {
float4 pos : SV_Position;
int somethingelse;
};
VS_OUT main()
{
VS_OUT vsout;
vsout.pos = position;
vsout.somethingelse = 42;
return vsout;
}