David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
245 B
GLSL

#version 120
uniform vec4 u[3];
#ifdef TEST_POST_110
varying vec2 v[];
#else
varying vec2 v[2];
#endif
void main()
{
int a[5];
vec2 t = v[0] + v[1];
gl_FragColor = vec4(u.length() * v.length() * a.length());
}