David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

17 lines
235 B
GLSL

#version 440
layout(location = 0) in vec4 i_Pos;
layout(location = 1) in vec2 i_Tex;
layout(location = 0) out Primitive
{
vec2 texCoord;
} OUT;
void main()
{
gl_Position = i_Pos;
OUT.texCoord = i_Tex;
}