David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

18 lines
304 B
GLSL

#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout (location = 1, component = 0) flat in uint gohan;
layout (location = 1, component = 2) sample flat in uvec2 goten;
in vec4 gs_fs;
out vec4 fs_out;
void main()
{
vec4 result = gs_fs;
fs_out = result;
}