bloat-buster/dependencies/glslang-15.0.0/Test/spv.1.6.samplerBuffer.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
131 B
GLSL

#version 140
out vec4 o;
uniform isamplerBuffer sampB;
void main()
{
o.w = float(textureSize(sampB)) / 100.0;
}