David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
243 B
GLSL

#version 450 core
layout(triangles) in;
layout(line_strip) out;
layout(max_vertices = 127) out;
layout(invocations = 4) in;
void main()
{
gl_PointSize = gl_in[1].gl_PointSize;
gl_Layer = 2;
gl_ViewportIndex = 3;
}