bloat-buster/dependencies/glslang-15.0.0/Test/spv.arbPostDepthCoverage_Error.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
339 B
GLSL

#version 310 es
#extension GL_ARB_post_depth_coverage : enable
precision highp float;
layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may only
// be declared on in only (not with variable declarations)
void main () {
}