David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

21 lines
423 B
GLSL

#version 450
#extension GL_ARB_fragment_shader_interlock : enable
layout(set = 0, binding = 0) coherent buffer B1 {
layout(offset = 0) int x;
} b1;
layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
layout(sample_interlock_ordered) in;
void main() {
beginInvocationInterlockARB();
b1.x = 1;
imageStore(im, ivec2(0,0), vec4(0));
endInvocationInterlockARB();
}