bloat-buster/dependencies/glslang-15.0.0/Test/spv.intrinsicsSpirvByReference.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

22 lines
446 B
GLSL

#version 450 core
#extension GL_EXT_spirv_intrinsics: enable
spirv_instruction (set = "GLSL.std.450", id = 35) // modf
float modf(float x, spirv_by_reference float i);
layout(location = 0) in float floatIn;
layout(location = 0) out vec2 vec2Out;
layout(location = 1) out float floatOut;
void func(spirv_by_reference float f)
{
f = 0.5;
}
void main()
{
vec2Out.x = modf(floatIn, vec2Out.y);
func(floatOut);
}